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Challenge / UPDATED September 7, 2026

Garden of Witches Challenge: Choose a Kit and Read the Difficulty

Enter from the cleared save, prepare one loadout, read the selected difficulty conditions and change one slot for a specific failure.

Your next move

Prepare one loadout, inspect the chosen difficulty conditions and start a single attempt. After a failure, keep those conditions fixed and change the one skill responsible for the problem you observed.

Plan this task
  1. Entry route
  2. Start with one complete Armory plan
  3. Read the selected conditions before Enter
  4. Keep the score and the attempt separate
  5. Change one slot for a specific failure
  6. Do not confuse plans with available modes
  7. Completion check

Entry route

After Epilogue 3, continue that save. Leave the Challenge house through its door to select a mode.

Start with one complete Armory plan

If these choices are unlocked, the recorded Flower starting kit is Singing Scissors, Summon Doll, Butterfly Walk and Swamp Echo. Equip those four choices before entering, then use the linked setup for loading the weapon, charging while moving and applying its support effects.

Keep the same four choices for your first comparison attempt. This is a concrete preparation example, not a claim that this recording clears Challenge with that kit or that it is the strongest available loadout.

Butterfly Walk equipped beside Singing Scissors and Summon Doll; the prompt says Unequip.
This equipped four-slot kit gives the attempt one defined starting point. Open full image · Image source

Read the selected conditions before Enter

After choosing Challenge, inspect the Difficulty screen. The pictured configuration contains the following rows; these are one recorded selection, not the full list of alternative settings.

ConditionDisplayed selection
Boss battle time limitNone
All enemies: damage addition+0 DMG
All enemies: HP addition+0% HP
Enemy HP when moving between rooms+0% HP (multiplicative)
Dash settingEnable Invincibility During Dash
Current DifficultyHard
Difficulty menu showing None boss time limit, zero enemy damage and HP additions, Hard, Total 4 points and Enter
Read the selected conditions together with Total before beginning the attempt. Open full image · Image source

Keep the score and the attempt separate

The same screen shows Total: 4 pts. and My Best Record: 0 pts. It also shows Hard with x4 Points. The total describes this selected configuration; the best-record field is separate, so this image is not evidence of a four-point clear.

Move to a row and use the displayed Change action if you want a different setting. Re-read the value and Total after changing it. When your loadout and conditions are the ones you intend to try, choose Enter. The pictured controls are controller prompts; match them to your own control scheme.

Change one slot for a specific failure

For example, if you repeatedly take a known incoming hit while holding Butterfly Walk’s charge, try replacing Butterfly Walk with Counter for the next attempt. Keep Singing Scissors, Summon Doll, Swamp Echo and the selected difficulty conditions unchanged. Counter is a short timed defense, so use it against the identified hit rather than continuing to hold a charge.

This is an author-proposed adjustment based on the two skills’ documented roles, not a recorded successful retry. You give up the Flower-producing charge in exchange for a defensive timing option. If the actual problem was an empty weapon or poor Flower placement, use the existing setup’s troubleshooting first instead of attributing that failure to the difficulty score.

Do not confuse plans with available modes

The September 4 plan targets 1.1.0 for mid-to-late September, including Fearless and Boss Rush under working names. They are planned additions, not part of this September 7 entry walkthrough.

Completion check

If selection is missing, confirm you continued the save that cleared Epilogue 3.