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Builds / UPDATED September 9, 2026

Flower Build: Bank Charges and Pair Bone Earrings

Equip Butterfly Walk, choose a Max Stack reward for charge reserves, and pair a connecting spell hit with Bone Earrings and Weapon attacks.

Your next move

Equip Singing Scissors, Summon Doll and Butterfly Walk for the recorded early Epilogue 2 setup. Keep the loaded weapon firing, charge Butterfly Walk, and place its Flowers where enemies can step on them. Summon Doll supplies a damage-taking debuff; Swamp Echo gives a short damage window when available. When offered, choose Max Stack to bank charge uses; add Bone Earrings for a hit-triggered Weapon follow-up.

Plan this task
  1. Equip the recorded four-slot setup
  2. Separate the charged release from the Flower
  3. Bank charges with the Max Stack Attribute
  4. Pair a connecting hit with Bone Earrings
  5. Apply support skills when your attacks can connect
  6. Check Flower damage separately from the spell hit
  7. Fix the specific failure before changing the whole setup

Equip the recorded four-slot setup

At the start of the recorded Epilogue 2 ruins route, the final Armory selection is Singing Scissors, Summon Doll, Butterfly Walk and Swamp Echo. The screenshot below shows Butterfly Walk in the equipped slot and the prompt has changed to Unequip. Earlier hovered options in the same menu are not additional equipped spells.

This is PC footage uploaded September 4, 2026, assembled from several sessions. The exact build of this earlier Epilogue 2 segment is not shown here. A later restart identifies v1.0.2, and its Butterfly Walk tooltip matches the core timing below. Treat the values as recorded menu values rather than an undated current-patch promise.

SlotRecorded choiceJob in this setup
WeaponSinging ScissorsLoaded ranged attacks while you position for the next spell.
SpellSummon DollA Small Doll plus an active hit that applies Mark.
SpellButterfly WalkMove during charge, release area damage and create Flowers.
Special SkillSwamp EchoA short damage bonus when its gauge is available.
Butterfly Walk equipped beside Singing Scissors and Summon Doll; the prompt says Unequip.
The left column is the equipped setup. The Flower panel separately describes its delayed bloom and enemy-contact trigger. CT602, uploaded September 4, 2026. Open full image · Image source

Separate the charged release from the Flower

Hold Butterfly Walk’s assigned control while moving. Its menu says movement speed increases during charging. Release to deal the spell’s area hit and summon one Flower per charge level. The recorded base panel lists a 6-second cooldown, a 0.5-second charge speed, one maximum stack and a 4 m spell radius.

The Flower panel separately says that it blooms after three seconds and that an enemy stepping on it removes it and triggers an area explosion. These statements do not establish whether contact before blooming can trigger it. The panel also lists a 3 m radius and a five-second duration; it does not resolve whether that duration includes the bloom delay. Do not infer a mandatory three-second wait or an eight-second lifetime.

Position the release where a surviving enemy can cross the Flower. The spell’s area hit and the Flower explosion are separate damage components. A charge animation or a large yellow hit effect alone does not establish that the Flower connected.

Sil charging during combat, with a partly filled gauge below the character and the equipped Butterfly Walk control visible.
The charge gauge is a separate checkpoint from the later Flower trigger. The nearby weapon and Doll continue contributing during the fight. CT602, uploaded September 4, 2026. Open full image · Image source

Bank charges with the Max Stack Attribute

Choose Butterfly Walk’s Max Stack Attribute when you want to keep more uses available for charging. The offered upgrade below shows +1 → +2. Those are the displayed bonuses, not a change from one total stored use to two. This is an Attribute reward, not an Imprint selection.

The Stack description says that, after the skill’s cooldown fully recovers, further cooldown recovery adds stored uses. Charge can continue filling while stacks remain, and Butterfly Walk creates one Flower per charge level. Let the extra uses recover before committing to a longer charge; release early if an incoming attack makes holding unsafe. This gives the upgrade a purpose in the Flower loop rather than spending every recovered use immediately.

Darkle’s recording opens on v1.0.3_b330_Release_PC_Steam and was uploaded September 6, 2026. The image shows the option being inspected; the player then highlights Counter. The choice above is a recommendation based on the displayed effect, not a claim that this run selected it.

Butterfly Walk Max Stack Attribute showing +1 to +2 and the Stack explanation.
Read the plus signs as the displayed upgrade bonus. Stack lets further cooldown recovery store additional skill uses. Darkle. Open full image · Image source

Pair a connecting hit with Bone Earrings

If Bone Earrings appears as a Relic reward, it fits a plan that follows Butterfly Walk with Weapon attacks. Its recorded condition is a Butterfly Walk hit: gain two Guaranteed Crit per Charged Gauge. Each Weapon use consumes one to make that attack a critical hit; the buff lasts four seconds.

With the Max Stack choice, save enough recovered uses to charge when you have room, release where the spell can hit, then use your Weapon during the crit window. More available charge supports Flower creation, while the Relic rewards the connecting spell hit and the Weapon follow-up. It does not say that the Flower explosion gains guaranteed critical hits.

This pairing is a conditional recommendation assembled from two recordings. The Bone Earrings menu comes from CT602’s earlier Epilogue 2 segment, whose exact build is not displayed; it is not a same-run demonstration with Darkle’s upgrade. Keep the starting setup working when either reward is absent.

Bone Earrings reward showing the Butterfly Walk hit condition, Guaranteed Crit and Charge descriptions.
Bone Earrings rewards a Butterfly Walk hit; the resulting Guaranteed Crit is consumed by a Weapon attack. CT602. Open full image · Image source

Apply support skills when your attacks can connect

Summon Doll provides a Small Doll at the start of battle. Its active use hits the target and nearby enemies and applies Mark. The recorded Mark panel lists a four-second duration and a 15% damage-taking increase. This is a target debuff; it is not a permanent increase to Butterfly Walk’s listed damage.

Swamp Echo’s pre-run panel lists 30% increased damage for four seconds. Use it when your next attacks can land inside that window. Its short duration rewards an available target; this guide does not assume that Flower contact requires waiting for bloom.

The following sequence is author-recommended positioning and support use based on the recorded skill roles. It is not a frame-by-frame claim that the creator used this exact sequence, nor a measured maximum-damage rotation.

  1. Load Singing Scissors and establish space to move before starting the charge.
  2. Charge Butterfly Walk and release near the enemy’s expected path, without staying inside an incoming attack.
  3. Keep moving and keep weapon fire active; watch the enemy’s path rather than pausing for an assumed Flower waiting period.
  4. Use Summon Doll to apply Mark when your attacks can connect; use Swamp Echo when available and when you can use its short damage window.
  5. Continue firing and repeat Butterfly Walk when it is ready. If the enemy has moved away, reposition the next Flower instead of waiting beside an empty trap.

Check Flower damage separately from the spell hit

The recorded combat breakdown has separate entries for Butterfly Walk and Flower. In the image below, both entries have contributed, alongside Singing Scissors, Doll and Summon Doll. That is the useful check for this setup: casting the spell and triggering its Flower are different events.

Singing Scissors contributes the largest share in this example. This is a mixed ranged-and-Flower starting setup, not evidence that Flowers alone carry the run. The values in a single encounter are observations of that encounter; they are not base damage, a promised DPS result or a ranking against other builds.

The footage clears rooms and reaches the first return from the ruins, but it also shows damage taken and a low-health segment. It does not demonstrate an invulnerable rotation or a complete endgame Flower build.

Combat breakdown listing separate Butterfly Walk and Flower damage, with Singing Scissors, Doll and Summon Doll also present.
Use the separate Flower row to check its contribution; do not infer it from the Butterfly Walk row alone. CT602, uploaded September 4, 2026. Open full image · Image source

Fix the specific failure before changing the whole setup

The starting configuration works before the later reward choices. Max Stack and Bone Earrings are optional branches: if they are absent, keep placing Flowers in enemy paths and use the support loop above.

What you observeWhat to change
Butterfly Walk appears in damage, but Flower does notPlace the next Flower where an enemy can actually step on it, then check the separate Flower damage row.
The enemy dies or leaves without crossing the FlowerKeep the ranged attacks working and place the next Flower for the next surviving target; do not count the early kill as a trap hit.
You spend the buff window waitingApply Mark and Swamp Echo when attacks can connect; do not spend their short windows waiting for an assumed trigger delay.
You take hits while holding the chargeRelease or move out of the threatened area. Increased movement speed is not an invulnerability claim.
The weapon stops contributingCheck Singing’s loaded ammunition state; the recorded weapon begins with a 20-projectile load.