Three conditions that are easy to misread
| Achievement | Required action |
|---|---|
| Who Needs Healing? | Finish a Main Chapter run without selecting any HP-restoring reward |
| The Die Is Cast | Spend at least 10 Dice in one reward selection |
| A Good Friend | Finish all Maydel’s Gift upgrades in Epilogue 1 |
Plan around the unit
Dice spending must share one selection. The healing condition restricts reward choices, not damage taken.